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Four Sword Sanctuary - UE4

A recreation of the Four Sword Sanctuary from The Legend of Zelda: Four Swords in Unreal Engine 4. As a painfully underrated Zelda title, I thought it deserved a faithful, HD recreation. I wanted to use this project as environment art practice, as I'm usually more focused on props and weapons. Weapons are my favorite thing to make, so I also wanted to make a scene that included one, hence this pick, haha. Hope you enjoy!

I wanted to get the shot of the Four Sword to look similar to how the Master Sword looks in Breath of the Wild's Kokiri Forest.

I wanted to get the shot of the Four Sword to look similar to how the Master Sword looks in Breath of the Wild's Kokiri Forest.

Getting the volumetric lighting down ended up being the most fun part of building the scene.

Getting the volumetric lighting down ended up being the most fun part of building the scene.

I added emissive particles to give it an enhanced, magical Zelda-feel.

I added emissive particles to give it an enhanced, magical Zelda-feel.

UE4 project view.

UE4 project view.

Unlit scene view.

Unlit scene view.

Original geo made in Maya and ZBrush.

Original geo made in Maya and ZBrush.

Textured view in Substance Painter.

Textured view in Substance Painter.

Original artwork from The Legend of Zelda: Four Swords on GBA.

Original artwork from The Legend of Zelda: Four Swords on GBA.